I’ve also had a brain storming session about how dying in the game should work. With PvP everywhere, how can fragging other players be rewarding for experienced players, but being fragged not be a big deal for new players. The answer has a lot to do with the law/bounty system.
At first, all areas with a city hall will have one simple law: No harming buildings, objects, or players.
If you’re coming from other games, don’t confuse in-game laws with traditional rules. In-game laws were meant to be broken. And when you break the law, you are fined by the government of that area with a fine proportional to how much damage you did (and another factor I’ll mention in another entry). That fine is now a Bounty on your head. The system will allow for a separate Bounty on your head per government.
Having a fine/bounty on your head changes things for you. For one, it’s no longer against the law anywhere to frag you. Also, being fragged has little consequences, unless you have a bounty on your head. In this case, you can be turned into the jail of that government and your captor receives the bounty. To get out of that jail, you have to pay double the fine (this way the government can afford to pay half that to your captor, and still get the full fine from you). If you can’t pay, you will have to spend time in jail. Of course, you can keep playing with an alt character during this time.
Just released a small update to make the Club item usable again. Also, it should be more noticeable when Buildings can’t pay you enough now.